The Effectiveness of Game Cards on Students’ Mastery of Parts of Speech: A Case Study

Authors

  • Bazrina Ramly Universiti Teknologi MARA Selangor Branch
  • Nur Amalina Zaharudin Universiti Teknologi MARA Selangor Branch
  • Fadhlina Che Arshad Universiti Teknologi MARA Cawangan Perlis
  • Nur Syafiqah Abdul Kadar Universiti Teknologi MARA Selangor Branch
  • Aisyah Hani Mohd Habali Universiti Teknologi MARA Selangor Branch

Keywords:

card game, parts of speech, game-based learning

Abstract

This study investigated the effectiveness of a novel card game, POS by the Nas, as a pedagogical tool for teaching parts of speech in English language learning. Given the challenges associated with traditional methods, the game was designed to provide a more engaging and interactive approach. Participants, ranging from beginner to advanced levels, were introduced to eight parts of speech through gameplay that required them to identify and pair corresponding terms. A survey instrument was administered to assess the game's impact on participants' understanding and interest in parts of speech. Results indicated a significant agreement which suggests that POS by the Nas offers a promising alternative to traditional teaching methods. Future research should explore the game's efficacy in enhancing students' writing skills and its potential applications in diverse educational contexts.

Published

2025-03-04